Races of Astrylis

Over 40 races, each with their own cultures, abilities, and histories

34+

Races

7

Continents

30+

Homelands

All Races

34 races across all continents

High Elves

Elyndor

Eldvaria

Ancient and noble beings with deep connections to nature magic. The High Elves of Elyndor serve as stewards of balance and guardians of the Council, their lifespans stretching across centuries of accumulated wisdom.

Long-lived (centuries)Nature magic affinityKeen sensesDiplomatic

Notable: Nimh'Riel Aïlender

Fae

Mystaris

Eldvaria

Mercurial and powerful, the Fae of Mystaris dwell in a realm where reality bends to whim and illusion. Ruled by the enigmatic Queen Xanthea, they wield elemental forces and shape-shifting magic that makes them as beautiful as they are dangerous.

Shape-shiftingElemental magicIllusion masteryImmortal or near-immortal

Notable: Caelum, Queen Xanthea

Arcane Dwarves

Mer'Faldhur

Eldvaria

Unlike their fire-forging cousins of Stoneheart, the dwarves of Mer'Faldhur channel arcane currents through runic craft. Their Rune-Forge is legendary — a place where elemental workings are hammered into enchanted steel, and scholars carry the weight of cursed knowledge across centuries.

Runic craftsmanshipElemental workingsLong-lived (~170+ years)Scholarly discipline

Notable: Grimbol Arathyris

Thunderyeti

Stormhaven

Eldvaria

Towering storm monks who channel lightning and ice from the frozen peaks of Stormhaven. The Thunderyeti live in monastic discipline, their bodies hardened by perpetual tempests, their spirits tempered by meditation amidst thunder.

Lightning/ice magicMonastic trainingStorm resistanceImmense physical strength

Thunderkin

Stormhaven

Eldvaria

Kin to the Thunderyeti but distinct in form and temperament, the Thunderkin carry the storm in their blood. Trained in Stormhaven's martial discipline, they channel lightning-infused strikes with tactical precision — warriors first, monks second.

Lightning-infused combatMartial disciplineTactical commandStorm heritage

Notable: Tharivol Thunderstride

Verdani

Verdantia

Verda Niterra

Guardians of the sacred groves, the Verdani wield the twin magics of life and death in equal measure. Their druids walk the razor's edge between creation and entropy, and every healing rite carries a cost measured in the healer's own years.

Life/death druidryNature communionLong-lived (200–350 years)Sacrificial healing

Notable: Sylra'Iea Nythoril

Drakenith

Red Sands / Ash'Khaross

Verda Niterra

Dragon-blooded people forged in the scorching Red Sands, the Drakenith carry draconic heritage in their veins. Their dragonblood grants natural resistance to corruption and aberrant influence — each blood carries a unique gift that makes them invaluable guardians in an age of creeping darkness.

DragonbloodCorruption resistanceWarrior cultureHeat tolerance

Notable: Grendar Valthorne

Humans of Solarae

Solarae

Verda Niterra

Devotees of the Order of the Sacred Light, the humans of Solarae have built their civilization around divine radiance and priestly tradition. Yet beneath their golden spires lie secrets — not all who serve the Light do so with clean hands.

Sacred Light devotionPriestly traditionOrganized religionInstitutional power

Notable: Xandor Mevelis (born Aldrin Calaret)

Elemental Dwarves

Stoneheart

Verda Niterra

Masters of the elemental forces beneath Stoneheart's volcanic peaks, these dwarves command earth, fire, and mineral with equal authority. Elder Brondar leads them — a geomancer whose craft draws from magma flows, tectonic pressure, and the crystalline veins that run through the deep places of the world.

Elemental geomancyVolcanic forgingEarth shapingMineral attunement

Gnomes

Goldspring

Verda Niterra

The gnomes of Goldspring have perfected the art of merging technology with starlight, governed by their Council of Cogs. Every gear they craft hums with arcane potential, every invention a marriage of precision engineering and celestial energy.

Tech-magic fusionAstronomical knowledgeInventive geniusStarlight harnessing

Duskborn

City of Eternal Dusk

Tenebralis

Wolf-like humanoids who have adapted to Tenebralis's perpetual twilight, the Duskborn walk between light and shadow. Led by Elder Rath Devellis, the Twilight Guardian, they stand as sentinels against the corruption that seeps from their continent's darkest corners.

Shadow walkingTwilight attunementWolf-humanoid physiologyCorruption vigilance

Nocthyris

Blood Moon Bastion

Tenebralis

Practitioners of the forbidden art of Hemocraft, the Nocthyris draw power from blood and moonlight within the crimson halls of Blood Moon Bastion. Feared and shunned by most of Astrylis, they walk a thin line between mastery and madness.

HemocraftBlood magicLunar attunementForbidden knowledge

Nebularceans

Nebularcea

Caelnyxia

Beings of pure magical essence, the Nebularceans exist beyond flesh — spellborn entities who live and protect the lands through the shattered islands of Caelnyxia. Elder Maelis Arkhanouros, the Stellar Arcanum, embodies their transcendence: a consciousness woven from starlight and arcane force.

Pure magic beingsStellar magicNon-corporealCosmic awareness

Cosmic Scholars

Novus

Caelnyxia

Reclusive academics drawn to Caelnyxia's dimensional rifts, the Cosmic Scholars of Novus study the fundamental architecture of reality itself. Where others see shattered islands, they see pages of a cosmic manuscript waiting to be read.

Dimensional studyReality analysisArcane researchCross-planar knowledge

Goblins

Steamford

Varnoth

The goblins of Steamford have built a steampunk technocracy fueled by ingenuity, grease, and a reckless disregard for safety regulations. Their arc-blades and mechanical contraptions rival any magic — proof that a sharp mind and sharper tools need no enchantment.

Engineering geniusSteampunk technologyIndustrial cultureResourceful and cunning

Notable: Tork (Torke'Mad Skywrench)

Beastkin / Jaguar Lords

Otorongo Ixchel

Varnoth

Deep in Varnoth's southern jungles, the Jaguar Lords of Otorongo Ixchel rule as apex predators made sapient. Their feral magic draws from the living wilderness — tooth and claw and vine and storm — guided by Elder Altara Kestis, the Feral Mage.

Feral magicAnimal communionJungle warfarePredatory instincts

Sea-Humans

Port of Sealune

Varnoth

Maritime people of the Port of Sealune, the Sea-Humans have salt in their blood and song on their lips. Their water attunement flows through music and tide-craft, and their trade routes connect the most distant shores of Astrylis.

Water attunement through songMaritime expertiseTrade networksDiplomatic tradition

Notable: Anne Mariswane

Pirates of Piratea

Pirate Stronghold

Islands of Piratea

Not a race but a nation of outcasts — every continent's exiles, deserters, and dreamers have washed ashore on these volcanic islands. Governed by the Council of Captains, they answer to no crown and bow to no elder, their only law the code of the sea.

Mixed-race outcastsNaval combatSmuggling networksFiercely independent

Coralians

Thalassara

CoralKeep

The founding race of CoralKeep's underwater civilization, the Coralians build their cities from living reef and bioluminescent crystal. They serve Elder Thalassa Wavecrest in the domed halls of Thalassara, where light filters through a thousand fathoms of sea.

Aquatic physiologyCoral shapingBioluminescenceDeep-sea adaptation

Meridians

CoralKeep (various settlements)

CoralKeep

Crab-like crustacean beings who scuttle through CoralKeep's reef corridors and ocean trenches. The Meridians are armored in dense carapace plating that absorbs minerals from the seabed, their powerful claws capable of both delicate manipulation and devastating force. They serve as builders, defenders, and deep-ocean scouts across the sunken realm.

Crustacean physiologyArmored carapaceDeep-pressure toleranceClaw dexterity

Glaucids

CoralKeep (various settlements)

CoralKeep

Cephalopod-like intellectuals with a flair for magic and science, the Glaucids are the keepers of knowledge in CoralKeep. They study ancient wisdom held within the ocean's depths, weaving spells as deftly as they parse through ancient tomes. Their homes are nestled within living coral structures, and they serve as the architects behind the city's magical infrastructure.

Cephalopod physiologyArcane scholarshipMarine scienceMagical infrastructure

Luminreefians

Abyssalora

CoralKeep

Dwellers of the independent deep-ocean city of Abyssalora, the Luminreefians thrive where no light reaches. Their bodies pulse with bioluminescent patterns that serve as language, warning, and weapon — living lanterns in the crushing dark of the abyss.

Bioluminescent communicationAbyssal adaptationLight generationDeep-ocean independence

Humans

Earth / Various

Cross-Continent

Scattered across Astrylis and even originating from other worlds entirely, humans are the most adaptable and unpredictable of all races. Thomas Kessler arrived from Earth itself — proof that the Ethereal Web reaches far beyond the boundaries of any single realm.

AdaptabilityShort-lived but drivenVersatile magic potentialCross-world origins

Notable: Thomas Kessler

Shadewalkers

Formerly Xan'Therra (destroyed)

Cross-Continent

Survivors of the fallen realm of Xan'Therra, the Shadewalkers carry frost and shadow in their veins. Scattered and distrusted, they live as exiles and wanderers — their homeland a memory, their true names often buried beneath adopted identities.

Frost/shadow magicExile cultureResilienceIdentity concealment

Notable: Merra Stonemantle

Twilightwalkers

Shattered Lands

Cross-Continent

Enigmatic aberrant beings born from the fractured spaces between worlds, the Twilightwalkers defy classification. Immune to celestial magic and existing outside the natural order, they are living paradoxes — feared, misunderstood, and utterly unpredictable.

Celestial magic immunityAberrant originShape mimicryReality-defying existence

Notable: The Mimicker

Half-Elves

Various

Cross-Continent

Children of two worlds, Half-Elves inherit the adaptability of humans and the longevity of elves, yet belong fully to neither. Many gravitate toward scholarly or diplomatic pursuits, their dual heritage granting them a unique perspective on the divides between races.

Dual heritageExtended lifespanCultural bridgeVersatile talents

Notable: Lucan 'the Quill' Moretti

Constructs

Created (various origins)

Cross-Continent

Artificial beings forged through the marriage of engineering and magic, Constructs exist as pure interface — consciousness without flesh. VIRIEL, created by the goblin engineer Tork and his wife Selinda, represents the pinnacle of this art: a sentient half-core capable of dream intrusion and tattoo interfacing.

Artificial intelligenceNo physical formDream intrusionMagical interfacing

Notable: Viriel (VI.R.I.E.L.)

Simari

K'avaru-Sim (The Azure Canopy)

Varnoth

Blue-furred humanoid monkey-folk from the deep jungles of southern Varnoth. The Simari build vertical civilizations in the canopy — vine bridges, suspended homes, and spiral climbing paths stretching across hundreds of trees. Their culture values curiosity, storytelling, and movement above all. Wayfinder scouts travel the world and return with stories no one has heard before. Their fur shimmers deep cobalt blue, their eyes bright amber.

ArborealExplorersBlue-furredStorytelling cultureWayfinder scoutsPeaceful

Notable: Abe of the Blue Canopy

Oterran

Stormhaven

Eldvaria

Small, sleek, otter-like humanoids who are the foundational engineering race of Stormhaven. The mightiest fortress in Astrylis was designed by the smallest, cutest people in it. Oterran have dense waterproof fur (dark brown to silver-gray), extraordinarily dexterous webbed hands, thick balancing tails, and bright curious eyes with faint inner luminescence. They build with lightning-forged alloys, ice-crystal computation, and storm-harmonic architecture — structures that flex and sing with perpetual storms rather than resisting them. Their philosophy: the mountain tells you where it wants to be shaped. Engineering is dialogue with stone.

Storm engineeringLightning-forged materialsIce-crystal computationOtter-like physiologyCommunal cultureWebbed dexterous hands

Notable: Chichi Farsky (Chief Innovator of the Triumvirate)

Granith

Red Sands

Verda Niterra

People with incredibly strong bodies and skin as tough as stone — grey, black, or white in color. Masters of combat and military strategy who share the Red Sands with the Drakenith. Legends say they were humans long ago, blessed by an old dragon stone god who made them incredibly resistant to flame and heat and requiring little water. The blessing came at a cost: they became less akin to magic weaving, and mages among them are rare. What they lack in magic they make up in unmatched physical endurance and tactical brilliance.

Stone-tough skinHeat/flame resistantLow water needsCombat mastersMilitary strategistsMagic-rare

Cacthid

Red Sands

Verda Niterra

A race of humanoid cacti people — great survivors perfectly adapted for desert life. Their powers revolve around nature, animal communication, and spike manipulation (they can shoot spikes from their bodies). Some specialize in poisons, others in earthmancy, and many serve as nomadic healers wandering the sands helping those in need. The Cacthid are a common and welcome sight across the Red Sands, providing aid to travelers regardless of race or faction.

Cactus-like physiologySpike manipulationPoison specialistsEarthmancyDesert survivalNomadic healers

Legans

Red Sands

Verda Niterra

Small, swift, lizard-like humanoids who dart across the Red Sands with supernatural speed. The fastest land creatures in Astrylis. Sleek scaled skin shimmering in desert gold, deep crimson, emerald, or sapphire — natural camouflage. Gnome-sized but with powerful legs built for incredible bursts of speed. Their movements appear comical to outsiders but their gait is the secret to desert endurance. They live in burrowed sandstone dwellings or Dune Vaults, fighting with curved daggers and bone-crafted throwing spears. Playful and curious by nature — the desert's laughing tricksters and silent ghosts.

Supernatural speedHeat-resistant scalesDesert camouflageBurrowingTrickster cultureSwift warriors

Scorched Ones

Red Sands

Verda Niterra

Cursed beings who were once Drakenith but were transformed by an ancient magical catastrophe. Their bodies are cracked and blackened, constantly burning with internal fire, roaming the desert in agony. Some believe they guard sacred sites; others say they are mindless husks seeking destruction. Extremely rare — a true anomaly, since Drakenith blood is believed to be immune to corruption. Their existence is a mystery that challenges everything the Drakenith believe about their own nature.

Cursed DrakenithInternal fireCorruption anomalyExtremely rarePossible sacred guardiansAgonized existence

Tendrig

Feral Wilds (Southern Varnoth, near Otorongo Ixchel)

Varnoth

Tiny humanoid armadillo-folk standing knee-height to a human, covered in smooth natural armor plates. Distant cousins to gnomes. The Tendrig have a natural gift for caring for animals — some say they can even speak to them. They communicate through emotional resonance, feeling what animals feel and responding with sounds, hums, and touches that creatures instinctively understand. Found across Astrylis as beast-healers, herbalists, caravan scouts, and animal handlers. In the Feral Wilds, they live in symbiosis with the Beastkin of Otorongo Ixchel, serving as translators between civilization and the wild.

Animal speakingNatural armor platesBeast healingHerbalismEmotional resonance with creaturesTiny but resilient

Notable: Gindel (Maelis's rescue expedition)

Each race calls a different continent home.